Funded projects · Research agendas · Digital language education

Projects

Research projects and emerging agendas on digital language learning, AI-mediated literacies, informal learning, fandom, video games, social media and language teacher education.

Current agenda

My current research agenda examines how artificial intelligence, digital platforms and contemporary literacy practices reshape language learning, teaching, authorship, agency and teacher education.

Emerging research agenda

AIM: AI-mediated literacies and languaging

AIM develops an emerging line of inquiry into AI-mediated literacies, languaging, learner agency, algorithmic cultures and language teacher education. It builds on previous work on digital literacies, informal language learning and teacher education, while focusing more directly on how people use, imagine and negotiate AI in language learning contexts.

Core interests Generative AI, language learning, digital literacies, teacher education, algorithmic awareness, authorship, feedback, classroom activity and informal learning trajectories.

Funded projects

These projects connect empirical research, teacher education, digital literacies, open educational resources and knowledge transfer.

PI · National project

DEFINERS

Digital Language Learning of Junior Language Teachers. A national research project on how junior and preservice language teachers engage with digital technologies, AI-powered tools, platforms and online spaces for professional learning and language development.

Role: Principal Investigator
Focus: Digital language learning, junior language teachers, AI, digital autonomy and teacher education
Funding: Spanish Government and EU research funding
PI · University research project

SEGUE

Social Media and Video Games for Language Learning and Teaching. A project examining how social media, video games and participatory digital environments support language learning, digital literacy practices and language teacher education.

Role: Principal Investigator
Focus: Social media, video games, digital literacies, language learning and teaching
Postdoctoral project

Gaming as Literacy

A postdoctoral project on video games as academic and vernacular literacy practices among young people, with attention to informal learning, online participation and digital literacy practices across gaming spaces.

Focus: Video games, literacies, youth, informal learning and online participation
Public scholarship and transfer

Digital language education and public engagement

A sustained line of knowledge transfer through open educational resources, public-facing writing, teacher education workshops and materials on fandom, AI, digital literacies and language learning.

Outputs: Open materials, workshops, public scholarship and teacher education resources
Related page: Open materials

Cross-project themes

Across projects, I examine digital environments as social, cultural and semiotic ecologies where people learn languages, construct identities, participate in communities and develop new literacy practices.

Digital wilds

Informal language learning

How learners engage with languages beyond the classroom through online communities, platforms, games, fandoms and social media.

Teacher education

Digital autonomy and professional learning

How future and junior language teachers develop digital, pedagogical and critical capacities through contemporary technologies and literacy practices.

AI and algorithms

AI-mediated literacies

How generative AI and algorithmic systems reshape language learning, feedback, authorship, assessment, agency and educational futures.

Fandom

Participatory cultures

How fanfiction, fansubbing, scanlation, memes and other fan practices become meaningful spaces for language learning and identity work.

Literacies

Multimodality and digital genres

How people use images, texts, platforms, memes, videos and digital genres to communicate, learn and participate.

Impact

Open materials and knowledge transfer

How research can be transformed into open resources, teacher education activities, public-facing writing and practical pedagogical proposals.