Ramón y Cajal Researcher · University of Seville

Language education · Digital literacies · Informal learning

Boris Vázquez‑Calvo

I study how languages are learned, taught, used and imagined across digitally mediated environments.

My research connects Language Education, Language Didactics, applied linguistics, digital literacies, online discourse, informal language learning, fandom, participatory cultures and teacher education. I am especially interested in how people develop language practices and identities across social media, fan communities, video games, online platforms and, increasingly, artificial intelligence.

Portrait of Boris Vázquez-Calvo
Digitally mediated language learning Research on digital literacies, online discourse, platforms, fandom, informal learning, teacher education, TELL/CALL and AI as part of broader digital ecologies.

About

I work at the intersection of Language Education, Language Didactics, applied linguistics, digital literacies, online discourse, informal learning, fandom, AI, TELL/CALL and language teacher education.

I am a Ramón y Cajal Researcher in Language Education at the University of Seville. My work examines how contemporary communicative practices — from fan translation, memes, video games and social media to generative AI and algorithmic platforms — transform language learning, teaching, literacy practices and teacher identities.

Across my research, I treat digital environments not merely as tools, but as social, cultural and semiotic ecologies where people participate, create, affiliate, learn languages and make meaning. This has led me to study digital wilds, fandom, participatory culture, online discourse, informal learning, teacher education, TELL/CALL and the pedagogical possibilities of contemporary literacies.

Ramón y Cajal Senior research trajectory in Language Education, digital literacies and applied linguistics.
2 sexenios Recognized research activity in Spain.
DEFINERS National project on digital language learning and junior language teachers.

Research areas

I approach language learning as a socially situated, digitally mediated and culturally embedded practice.

Digital mediation

Digitally mediated language learning and literacies

Platforms, online communities, social media, video games, fandoms and intelligent technologies as environments for language learning, literacy development and participation.

Informal learning

Informal and self-directed language learning

Learners’ engagement with languages beyond the classroom, especially across digital wilds, interest-driven communities and platform-based ecologies.

Fandom

Fan translation and participatory cultures

Fansubbing, fandubbing, fanfiction, scanlation, memes, video games and other participatory practices as spaces for language learning and identity work.

TELL/CALL

Technology-enhanced and computer-assisted language learning

Research on how digital tools, platforms, AI, mobile media, online interaction and multimodal resources mediate language learning, teaching, feedback, assessment and learner agency.

Online discourse

Online discourse, identity and digital participation

How learners and teachers construct identities, affiliations and trajectories through language, technology, platforms, multimodal communication and online discourse practices.

AI within digital ecologies

AI, algorithms and language education

Artificial intelligence and algorithmic systems as part of broader digitally mediated environments that reshape authorship, feedback, assessment, critical literacy and teacher education.

Explore by topic

Thematic entry points into my research, designed to make the site discoverable through research areas such as AI and language education, digital literacies, informal digital language learning, fandom and fan translation.

AI · Language education

AI and Language Education

Artificial intelligence, AI-mediated literacies, language teacher education, authorship, feedback, algorithmic awareness and critical digital pedagogy.

Digital literacies

Digital Literacies in Language Education

Digital literacy practices, online discourse, multimodality, platforms, memes, digital participation and language teacher education.

Informal learning

Informal Digital Language Learning

Digital wilds, self-directed learning, social media, learner autonomy, algorithmic environments and everyday online language practices.

Fandom

Fandom and Language Learning

Fan communities, affinity spaces, fanfiction, memes, participatory culture, digital literacies and language learning beyond the classroom.

Fan translation

Fan Translation and Language Education

Fansubbing, fandubbing, fan translation of games, fanfiction, multilingualism, digital mediation and pedagogical translation.

Topic hub

All Research Topics

Browse all thematic research pages and discover how publications, projects, talks and open materials connect across research areas.

Publications

Selected publications and full publication records are organized in a dedicated publications page.

Memes and identity in language teacher education Language Learning & Technology · 2025 · Digital literacies, memes and teacher identity.
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News & updates

Publication news, talks, open materials and project activity are collected in a separate newsfeed.

Latest update · 2026

New article: ‘AI is like fire’

A new article on language teachers’ attitudes towards artificial intelligence has been published in Journal of Education for Teaching: International Research and Pedagogy.

Projects

My projects connect research, teacher education, open educational resources and knowledge transfer.

PI · National project

DEFINERS

Digital Language Learning of Junior Language Teachers. A competitive project on digital language learning, teacher education, literacies, artificial intelligence and informal learning.

PI · Research project

SEGUE

Social Media and Video Games for Language Learning and Teaching. A project on participatory digital cultures, social media, video games and language teacher education.

Postdoctoral project

Gaming as Literacy

A postdoctoral project on video games as academic and vernacular literacy practices among young people, developed across international research contexts.

Emerging agenda

AIM

A developing research agenda on AI, digitally mediated literacies, languaging, learner agency, teacher education and algorithmic cultures.

Open materials & media

I regularly transform research into open educational materials, teacher education resources, public-facing writing and training activities.

Open educational resource

Fan-Based Learning in Language Education

A microseries of open video pills on fanfiction, fansubbing, cosplay, podcasts/vlogs, participatory culture and digital ethics for language education.

Teacher education

AI: friend or foe?

Open materials from a university teacher education course on artificial intelligence, assessment, feedback, authorship and educational practice.

Public scholarship

The Conversation

Public-facing articles on language learning, acquisition, fandom and digital culture, written for broader audiences.

Talks & workshops

Keynotes, invited talks, workshops and conference activity are collected in a dedicated talks page.

Featured talk · 2025

AI Through a Social-Science Lens

A keynote on artificial intelligence, digital literacies, language learning, teaching and research, framed through social-scientific, educational and ethical perspectives.

Teaching & supervision

Teaching areas, supervision interests and pedagogical approach are collected in a dedicated teaching page.

Teaching areas

I teach broadly in Language Education and Language Didactics, with experience across foreign, additional and multilingual language education contexts. My teaching connects EFL, SFL/ELE and other language-learning settings with TELL/CALL, digital literacies, online discourse, curriculum design, language pedagogy, assessment, AI in education, fandom, video games, social media and language teacher education.

Supervision

I supervise work on Language Education, Language Didactics, applied linguistics, digitally mediated language learning, TELL/CALL, informal language learning, digital literacies, online discourse, fandom, AI-mediated literacies, language teacher education, ELE/SFL, EFL and contemporary communicative practices.

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