Journal article · 2019 · Fan translation and gaming

Fan translation of games, anime, and fanfiction

Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany

Language Learning & Technology · 2019

A comparison of three fan translators working with games, anime subtitles and fanfiction, connecting their translation activity with language learning.

Study and methods

Qualitative digital ethnography using interviews, screenshots and screen recordings, framed by New Literacy Studies.

Key findings

  • Translation provides opportunities for agency, creativity and identity work in fan communities.
  • The cases show language learning through peer feedback, independent inquiry and resourceful use of translation tools.

Three qualitative cases across different fandoms and language combinations.

How this work can be used

Use the study to examine fan translation as a social literacy practice and to inform activities connecting learner interests, translation and collaborative feedback.

Cite this article

Vazquez-Calvo, B., Zhang, L. T., Pascual, M., & Cassany, D. (2019). Fan translation of games, anime, and fanfiction. Language Learning & Technology, 23(1), 49–71. https://doi.org/10.64152/10125/44672

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Publication details and access links checked 2026-10-07. Source record.