Journal article · 2018 · Fan translation and gaming

The online ecology of literacy and language practices of a gamer

Boris Vazquez-Calvo

Educational Technology & Society · 2018

A case study of the literacy practices and language learning involved in translating video games and participating in online gaming communities.

Study and methods

Digital ethnography combining interviews, online observation and screen recordings of a gamer’s translation workflow.

Key findings

  • Game translation involves linguistic, technical and sociocultural literacies across a network of online spaces.
  • Community feedback creates situated opportunities to discuss language and revise translations.

An exploratory single-participant case study, interpreted through New Literacy Studies.

How this work can be used

Use this study in work on gaming literacies, affinity spaces and informal language learning, or as an example of studying the activity surrounding a digital text.

Cite this article

Vazquez-Calvo, B. (2018). The online ecology of literacy and language practices of a gamer. Educational Technology & Society, 21(3), 199–212. https://doi.org/10.30191/ETS.201807_21(3).0018

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Publication details and access links checked 2026-10-07. Source record.